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Problem launching GTA IV with LCPDFR 1.0

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Hello,

I have quite of a problem here. After installing the game manually, I couldn't launch the game anymore.

I tried install it automaticly but I couldn't since I couldn't install Visual C++ 2010 Redistributable x64 as I'm not on a x64 system.

So now the problem is, when I launch the game, it says that GTA IV has stopped working and I can't play the game.

Edited by Gallant

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  • Management Team

Please remove AdvancedHookInit.asi for now and follow the instructions here to manually install the taser: www.lcpdfr.com/topic/25727-lcpdfr-10-latest-update/

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author

Well, more or less... The game launches but the script doesn't.

 

I'm going to attach the new logs...

Edited by Gallant

  • Author

Ok, I tried it but it didn't work.

 

I'll put up the logs again... From what I can see is that AdvancedHook.dll is not working/loading. There is no AdvancedHook.log.

Edited by Gallant

  • Management Team

Yeah, it's a common issue unfortunately. See this post for "Game crashes when starting" for other users that were able to fix their problems: '?do=embed' frameborder='0' data-embedContent>>

 

You can also try one of these:  >

 

>

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

I had the same issue you did with the game crashing at startup. I did the manual taser install and, just the same as you, the game finally loaded, but no controls would work to activate LCPDFR.

 

I also found that I had some issue opening up and running other games and programs since trying to install this new mod. I'm not saying installing the mod was a direct result, but I am suspicious that installing some of the new Microsoft C++ redist, had something to do with it. It resulted in me having to do a system recovery and reverting back to before I installed the mod and attempted to run it.

 

All my programs are working now thankfully....And I've come to the conclusion that I'm going to stick with .95 until 1.0 can get some updates to it and be quite a bit more stable. I'm thankful for all the work you guys have put into a free mod and you're releasing it for everyone to use, but I don't understand how all these issues weren't found out with all the immense testing you guys did and how much time you had to try and sort them all out. I realise that everyone has a different system and that can be a pain in the ass trying to get all the possible crashes and such, but it seems that many people are all having the same problem with the game.

 

Were you guys aware of these problems and just figured you would release it anyway and try and work up a patch once you found out how common some of these were, or did 1.0 actually seem like a stable, working program when you released it? I'm really not trying to sound like I'm bashing, because I'm not...I'm just curious as to where you thought the stability of the program was.

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